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Lumenfold: testing hero placement across 80 battlefields

The campaign has 10 chapters, 80 stages, and 25 heroes. I tested how different formations change battles on maps linked by stairs.

While developing Lumenfold, I replayed difficult stages with the same heroes in different positions. Changing the formation changed the outcome. Choosing which route to defend and where to place heroes on the terrain affects the battle.

Stage 10 during an actual development-build battle check

Stage 10 during an actual development-build battle check

The current build has 10 chapters, 80 stages, and 25 heroes. Thirty battlefields have three to six terrain levels connected by walkable stairs. The layouts include castle courtyards, corridors, arenas, and ridges.

Later enemies consider the firepower of surviving allies when choosing another approach. Moving your heroes changes which routes you need to cover. I also corrected the stage display to show the full 80-stage campaign.

The screenshot is from an actual battle in the development build. I’m continuing to work on the visuals and combat balance as I prepare for launch.

See the project and more screens